Traveller Hero Head and Body Cybernetic Options

Player: 

Val	Char	Cost
10	STR	0
10	DEX	0
15	CON	0
10	BODY	0
10	INT	0
10	EGO	0
10	PRE	0
10	COM	0

2/26	PD	0
2	ED	0
2	SPD	0
4	REC	0
35	END	0
20	STUN	0

6"	RUN	0
2"	SWIM	0
2"	LEAP	0
Characteristics Cost: 0

Cost	Power
	Body Implant options
1	1)  Aquatic Skin: Life Support  (Safe in High Pressure); Custom Modifier (must be kept moist ; -1/2), IIF (-1/4) [Notes: Avail 11/15 1,000,000 CR]
6	2)  Communicator Implant: High Range Radio Perception (Radio Group), +3 to PER Roll (15 Active Points); IIF Bulky (-3/4), Sense Affected As More Than One Sense [very common Sense] (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 8/9 5,000 CR
There are a wide variety of systems available depending on model, TL, and price]
8	3)  Filter Lungs: Life Support  (Expanded Breathing; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) (25 Active Points); IIF Bulky (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Needs double normal liquid intake in hostile environments; -1/2), Custom Modifier (only vs atmospheric taints and breathable gasses; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 9/11, 200,000 CR]
2	4)  Gill Implant: Life Support  (Expanded Breathing) (5 Active Points); OIF Bulky (-1), Custom Modifier (Requires installation of a hypercharger also; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 11/13 300,000 CR]
4	5)  Hypercharger: (Total: 11 Active Cost, 4 Real Cost) +3 CON (6 Active Points); IIF Bulky Fragile (-1), No Figured Characteristics (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus +9 END (5 Active Points); IIF Bulky Fragile (-1) (Real Cost: 2) [Notes: Avail 12 40,000 CR, Cannot be used with Supercharger]
6	6)  Neural Activity Sensor: Mind Scan 3d6 (Human and Additional Class Of Minds classes of minds) (25 Active Points); Neither Character nor Target Can Attack Through Link (-1), IIF Bulky Fragile (-1), Custom Modifier (5 Meter range; -1) [Notes: Avail 15/17 50,000 CR]
1	7)  Subdermal Chest Armor+1: Armor (2 PD/0 ED) (3 Active Points); Short Vest (Protects Locations 12-13; -2), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Same Availability is skull armor]
2	8)  Subdermal Chest Armor+2: Armor (4 PD/0 ED) (6 Active Points); Standard Vest (Protects Locations 11-13; -1 1/2), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Same Availability is skull armor]
2	9)  Subdermal Chest Armor+2: Armor (6 PD/0 ED) (9 Active Points); Standard Vest (Protects Locations 11-13; -1 1/2), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Same Availability is skull armor]
3	10) Supercharger: (Total: 7 Active Cost, 3 Real Cost) +2 CON (4 Active Points); IIF Bulky (-3/4), No Figured Characteristics (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus +6 END (3 Active Points); IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) [Notes: Avail 11 30,000 CR, Cannot be used with Hypercharger]
2	11) Vacc Skin: Life Support  (Safe in Low Pressure/Vacuum); IIF (-1/4) [Notes: Avail 15/18, 2,000,000 CR]
	Head Options
2	1)  Chronometer: Absolute Time Sense (3 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 11/12, 1,000 CR]
4	2)  Inertial Navigation System: (Total: 7 Active Cost, 4 Real Cost) Bump Of Direction (3 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) plus +2 with Navigation (4 Active Points); IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 2) [Notes: Avail 11/12, 1,000 CR]
3	3)  Neural Jack: (Total: 8 Active Cost, 3 Real Cost) Speed Reading (x10) (4 Active Points); Custom Modifier (only for scanning electronic data when connected to a computer via jack; -1), IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) plus +1 with Systems Operation (2 Active Points); Custom Modifier (only when connected to a computer via jack; -1), IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) plus +1 with Computer Programming (2 Active Points); Custom Modifier (only when connected to a computer via jack; -1), IIF Fragile (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) (Real Cost: 1) [Notes: Avail 9/10. 800,000 CR]
7	4)  Psionic Shield: Mental Defense (17 points total) (15 Active Points); IIF Bulky Fragile (-1), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 13/14 40,000 CR]
1	5)  Subdermal Head Armor+1: Armor (2 PD/0 ED) (3 Active Points); Limited Coverage [1-60] Degrees (-1), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Avail 10/11, 250,000 CR]
2	6)  Subdermal Head Armor+2: Armor (4 PD/0 ED) (6 Active Points); Limited Coverage [1-60] Degrees (-1), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Aval; 12/13, 200,000 CR]
3	7)  Subdermal Head Armor+3: Armor (6 PD/0 ED) (9 Active Points); Limited Coverage [1-60] Degrees (-1), IIF Bulky (-3/4), Restrainable (Only by means other than Grabs and Entangles; -1/4) [Notes: Aval; 17/18, 150,000 CR]
4	8)  Power Jaws: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (10 Active Points); IIF Bulky (-3/4), Restrainable (-1/2) [Notes: Avail 9/11 5,000 CR]
7	9)  Jaws of Death: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR) (20 Active Points); OIF Bulky (-1), Restrainable (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2 COM due to appearance; -1/2) [Notes: Avail 9/11 5,000 CR]
Powers Cost: 70





Total Character Cost: 70

Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
